Festag night's alright...
Just before the starting bell rings a weasel faced thug leans down to Norgrim and whispers - there's half a crown in it if you throw the fight in the fifth, gesturing up to where a jowly woman, flanked by 2 related looking thugs, smiles down at him from the floor above. Luther the minstrel has the crowd worked up into a frenzy, Thindra well and truly hammered again sways in his corner as support. Norgrim, Norgim! ding ding, round 1...
It is a close fight, he loses the first, suffering a cracked rib before Farfordda intervenes to call the round, then comes back in the second, concedes the third and fourth but KO's Jolly Joss to win in the fifth. Much cheering.
Farfordda collects his winnings, reluctantly paid out to him in the form of 20/240 and heads back to town, also carrying Amos' borrowed book on engineering to leave them unencumbered for the celebrations. His sixth sense tingles and he sprints for the gates to avoid a heavy local after his coins. He deposits the book at Holzbek Manor then pays a visit to The Roamers Pint where he manages to trade in many of the pennies for shillings before dropping in on Karwel the wizard.
Karwel tells him he is intending on setting out for Altdorf tomorrow, Farfordda asks what came of uniting the north? There is more chaos at play than he can deal with alone, it is better to report in. He managed only the briefest of conversations with Baron Todbringer before he left for Middenheim, interestingly the Baron was not skeptical about the Skaven.
Farfordda impresses on him that he should instead make for Middenheim to aid the Baron as he fears for his safety. Check in on the Baron and the Wizards Guild, and tell the Inquisition about the human, beastmen-with-rat-head cult, based in The Drowned Rat, with its kingdom of tunnels below the city. Turn enemy against enemy.
Ok says Karwel, he will drop by Middenheim before heading south. What if you manage to rescue your friends, what then? We'll meet or send message to Coppershiners. Karwel tells him Janna, one of the only people Farfordda trusts in the city was heading for Altdorf too as far as he knows. He will travel north with them at dawn then - just as he leaves Farfordda mentions that the Skaven have some plan they intend to prosecute on Grunsnacht next- how do you know this? Because one of the cult who attacked them and murdered his companion Uhtred had a note saying so...
Back at The Pit the dwarves celebrate, Norgrim gets drunk, Thindra is already smashed and Amos buys some weirdroot... they manage to leave before getting into any more trouble, though not before Valeria the ale merchant buys them drinks - she had put 3/- down on Norgrim and has stocked up on Taalwater to drive south for Altdorf tomorrow.
They arrive back at Holzbek Manor at the same time as Farfordda and shamble off to sleep in the coach house. Farfordda takes first watch with the guards.
Magdalena wakes to the sounds of shouting and screams, someone is pounding on the door she has wedged shut and she can smell smoke. Stand back she shouts and opens the door - Sir Vaksman rushes in, Ada, Gilbert!
Downstairs Farfordda hears shouting from within and opens the door - a servant comes running through the courtyard yelling Fire! He can feel the heat coming from behind the kitchen door and see the flicker of flames through the windows to the courtyard - he directs the guards to wake the dwarves and get water, and prevents the panicking housekeeper from opening the smoking door.
Magdalena grabs a pillow to douse in water for Ada, then suffers a sword blow from behind - Sir Vaksman has pushed Gilbert out the door and lunges at her again. She lands a blow on his arm, then suffers another herself, to the face.
Gilbert drops to the courtyard, followed by Lady Eisenhal who lands badly. Farfordda rushes forwards to help, more servants flee the building. Where are Ada and Magdalena? she looks up, shouting Ada! Farfordda takes out Herzen's wand and teleports into the children's room. Both Vaksman and Magdalena are shocked at his sudden appearance by her side, he reaches forward, casting sleep on Vaksman, and Magdalena runs the knight through as he falls...
Its not quite an hour into Nachgeheim 4, Farforrda, Magdalena and Ada are in the burning building and the dwarves are waking to the screams and cacophony through an alcohol induced haze in the coach house...

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