Tuesday, November 10, 2026

The Enemy Within - Session 142


7/11/26

The Waiting Game

They assign guard duty and the others hunker down in the dark, stinking passage, just a little back from the entrance as Farfordda takes the first shift. All things considered they sleep well enough, save the elf with nightmares of Mariposa.

It must be around 11am when Farfordda and Magdalena scout their way up the tunnel, Farfordda stops at the limits of his night vision and Magdalena continues on up, seeing by the power of the Yellow Fang amulet. After some way she reaches the end of this gradually rising passage, finding herself at the bottom of a shaft or pit, broken pipes climb the 10 foot or so to a large chamber above, very dimly lit by some dull blue light.

She goes back to Farfordda and gives him the amulet, on entering the pit he hears sounds from above, wet sounds and queekish, maybe the crack of a whip. They all gather in the foul chamber and Farfordda climbs onto Norgrims' shoulders. From here he can see across this vast cavernous space, just making out vaulted columns on the far wall. 

The chamber reeks of excrement and rot. Huge piles of steaming organic matter dot the floor, occasionally lumps of something drop from high above splashing into the noxious mire. Among it are 4 gangs of Skaven, working the piles with shovel-like tools, one moves from group to group, cracking a whip, screeching incomprehensible orders. The feeble light is provided by some bio-luminescent blue fungus coating much of the fetid matter.

They stay here for hours, observing. Occasionally a few leave, somewhere to the left, carrying baskets and later others arrive. Eventually the whip master drives two of the groups from the chamber and after some whispered conferring Farfordda slips over the filthy lip and follows in their direction, hugging close to the wall. 

A stone passage exits the cavern, leading onto stairs up. Here all is pitch dark, there is no helpful blue fungus. Even with the amulet Farfordda can tell little about the next room, save that its walls are covered in dwarf carvings and that there are two exits. He heads back before any more skaven appear.
 

The party decide to wait, they are counting on the unknown instrument of Mariposa's vengeance to wreak chaos or cause a diversion, but it will not appear until Morrsleib rises. They will wait until the bell they've heard ring out these last few nights, announce sunset on Geheimnistag...