Tuesday, January 27, 2026

The Enemy Within - Session 134

 25/1/26

The Tower of the Sun

 The party decide to rest in this large chamber with the circular stone table. They set guard shifts but leave out Farfordda as he goes back down the vast spiral stair to meditate in the hall below. As the sun goes down and the dim light fades they place their 2 Sunstones in a lantern and set it on the table. Amos takes the first shift. Norgrim and Thindra moan and turn in their sleep, the sounds echoing around the tower. This is clearly no place for Dwarves to rest.

Norgrim is exhausted when it comes to his turn, he takes some valerian to wake him. An hour into his shift he hears shrieking echoing down from above and wakes the others, but the bestial noise fades away. 

As sunlight filters down through the tower they all rise. Thindra takes the last of the Valerian, and they breakfast on their final day's rations. They should fetch their horses from the forest, but the dwarves ought not to step outside until they must, so Magdalena goes down the stairs to fetch Farfordda. He is still sat on the bottom step, deep in a trance. She wakes him. He is exhausted as he emerges from a night of intense holy visions.

He tells them that this is the Tower of the Sun, it is dedicated to Asuryan, head of the Elven pantheon ('Emperor of the Heavens', 'Keeper of Balance', the creator god), it was built over 4000 years ago, before Farfordda's people became Wood Elves, before the High Elf exodus. It was built during the War of the Beard, to keep watch over the Dwarven Kingdom of Karaz Ghumzul, to send messages to Kor Vanaeth. It was built by a Dragon riding Elf couple, Eltharion Pyrehand a warrior and Bellepheron Windcall, a wizard.

Kor Vanaeth was an elven settlement on a great river, its towers constructed over a powerful Arcane Fulcrum, a site of magical research, where Altdorf now stands. He saw its glittering towers toppled by the dwarves after an awful siege and the Tower of the Sun was thus cut off. The couple build another tower, a sister to this, the Tower of the Moon, dedicated to Lileath, goddess of the moon, patron of prophets and wife of Asuryan. This tower could communicate with Ulthuan, home of the Elves. 

He is in the room above, a council chamber, there are elves all around the great stone table and a fierce argument is taking place. The Dwarves of Karaz Ghumzul have ceded from the Karaz Ankor, the dwarven hegemon of the Old World. Eltharion believes it is the combined power of their two holy towers and the great Lorelorn beyond which has cowed the dwarves into submission. Belephron disagrees, she has had a vision, which sears into Farfordda's soul - the dwarves of Karaz Ghumzul have discovered a Chaos Gate deep beneath their holds, they cannot fight a war on two fronts and choose to face the greater threat. We should declare a truce and make common cause with the dwarves. The argument culminates in Eltharion banishing Belephron from the tower of the sun. It is at this point Magdalena woke Farfordda...

The pair of them leave the tower, out into a cold clear morning, the broken shape of Karak Skygg distinct and looming over the forest in the sharp autumnal air. They left the horses tied a quarter mile back in the trees, but all that's left of them are the savaged remains of Farfordda's horse (the one they borrowed from Chaplain Lader to pursue Ada's abductors three weeks ago). Farfordda intones a valediction and they return empty handed.

The party let Farfordda sleep for 3 hours before recommencing their exploration of the tower, hearing the bestial shrieking from above more than once in that time.

Up the stairs they go. The room above is the same size as the council chamber, its ceiling 20' from the ground, with a glass panel allowing light from above. The walls of the room are like a honeycomb of stones boxes or shelves. A rusted metal ladder hangs from a track above them. The lower shelves, like the room itself contain nothing but dust and the vague mulch worn down by time of whatever was once stored here. Farfordda tries climbing the ladder to look into the higher shelves, but abandons this when one of the steps breaks away.

The next floor is similar, only there are 3 stone tables here, no ladder and the shelves are not empty. Bottles, retorts, rusted metal stands and tongs pepper the stone boxes. Norgrim identifies some ancient lens working tools. There is more evidence of damp here, a little moss on the floor and walls. They decide its worth searching the higher boxes so Farfordda gets climbing. An hour or two yields a mortar full of crushed black opal and 3 rubies.

It is mid afternoon by the time they enter the floor above, the 4th above the ground. Although also 20' from floor to ceiling this one is a little different. For one the stairs do not continue on directly ahead after a 15' break, but rather start a quarter way back around the chamber and rise along its circumference with no banister or wall. In the center of the room is a shallow pool of foul smelling stagnant water, flies buzz above it, chunks of moss covered glass break the surface, and a mess of organic matter rises in the middle. 

The ceiling is missing the glass panel they've seen in every other room and reveals a shaft rising to the sky overhead. There are several decayed bodies laying close to the stairs and on the other side of the room lies a grubby metal structure, a little like that found in the council chamber below. The walls themselves are covered in moss, it looks as though huge paintings or tapestries may once have hung here, around these empty patches are fine knot-work of some much tarnished and overgrown metal. 

Magdalena and Thindra keep an eye on the exits as the others search. The metal structure is a large, but delicately made cage, like a bird cage, as tall as a human. Some careful scraping by Amos reveals it to be made of white-gold. Of the bodies, 2 are human and the other orc. Farfordda reckons the most recent is from the past year. Around them lie rotten rope, a crowbar, dagger, some coins and other burglar's tools. He cannot tell how they died.

Norgrim investigates the pool in the center. The water has clearly dripped down from above. A ragged set of ribs and a moss encrusted skull poke out from the organic mass. He sees an ornate but tarnished dagger in the gunge and then a ring, pristine and miraculously free of filth among the bones. Scooping it up he touches the bones, and all five of them freeze as a blood curdling howl echoes down from the shaft above. It is mid-afternoon on the 12th of Nachgeheim as some spectral shape coalesces thirty foot above them, screaming as it forms...

Sunday, January 11, 2026

The Enemy Within - Session 133

9/1/26 

The Ruins of the Two Fingers

 The party rush for the ruined tower, Farfordda gets there first and starts hacking his way through the overgrown doorway with his axe. Magdalena drops her spear and draws her Liuye Dao as she runs, it makes short work of the thorny vegetation and along with the dwarves they get inside the tower before the flying swarms reach them.

The doorway gives entry to a room the entire width of the tower, it is choked with vegetation, every surface covered in moss and creepers, debris litters the ground, a precarious looking spiral staircase laps around the internal wall disappearing through an archway high above. Everything is lit in a dim green lit filtering through from a vegetation throttled hole in the ceiling. In the center of the room stands a dilapidated fountain, a 12' high crumbling elf maid tips an empty amphora from her shoulder. Also webs. There are big thick webs everywhere.

Before fully comprehending this vista the party are enveloped in webs discharged by two giant spiders far above. Farfordda is caught, and tries to free himself. Thindra and Amos release their crossbow bolts into the nearest one doing it awful damage. Norgrim tries lashing out with his whip but fumbles and shrieks in pain as he undoes all the results of his recent convalescence. The spiders scuttle back up the walls and through the archway above.

As the party gathers their breath and Farfordda extracts himself from the web they can hear the bird things squawking round the outside of the tower for a minute or two then dissipate. Thindra and Amos train their crossbows on the archway above as Magdalena and Norgrim search through the detritus and Farforrda climbs the stairs to get a better view of the room as a whole. 

Skulls, human, orc and animal are found along with a few weapons, coins and a Sigmarite pendant. It looks as though the walls may be decorated in fine script beneath all the creepers and moss. The tower is clearly High Elven in design, Norgrim reckons it could be as old as The War of Vengeance.

They take a look back out the doorway. The swarms are gone, but mist has gathered, the other tower can be seen clear enough but the mountains in the background and even the trees fringing the clearing have disappeared into the white. 

Farfordda exams the door on the other tower with the telescope, he can make out delicate decorative swirls beneath the vines and creepers but no keyhole or handle. 

After much deliberation they decide to head up the stairs, Norgrim first. As he hacks his way through the web choked doorway he is smothered in web projected from above, binding him to the spot. One great spider drops down to take a bite at him, Farfordda manages to hit it with an arrow. There is more struggling and web discharged, Magdalena tries to cut Norgrim out, injuring him in the process, and one set of venomous mandibles manage to make contact before the party retreat back down the vertiginous spiral with a sticky, lightly wounded Norgrim. 

They rest some and think again. Time to try the door of the other tower. 

Farfordda sprints across the gap between the towers. There is no pulse, all is calm, though Magdalena can just about hear a high pitched screeching from high above. Farfordda clears the creepers from the door's surface, Detect Artifact reveals that the door is magical, and locked - but his Open Lock spell does the trick. It glides inwards, revealing a vast chamber like that in the ruined tower but in good condition. He motions to the others to follow and heads inside. 

Magdalena rushes across the empty space, but as soon as Amos' dwarven feet touch the ground he sees the sorcerous pulse emanate from the full tower once more. They all sprint, hearing the birds squawking and shrieking in the depths of the mist.

The atmosphere in the tower is still. Although there is some moss, and a little damp and detritus from once organic constructions, the interior is much like it would have been several thousand years ago. The walls are covered in fine eleven script of inlaid silver. There is no water in the fountain, but the statue is complete, and like its ruined sister all is bathed in a soft green light from above. Here it is easier to tell that there is a circular glass panel set into the highly polished pale stone ceiling.

They climb the stairs and enter a great web free chamber, this time with a crossbow bearing Amos on point. Like the floor below this is one vast chamber faintly lit by green light from above, though maybe half as high and with its spiral stairs sheathed behind a stone curtain. A great circular stone table is it's dominant feature, followed by a huge silver housing, like a giant lantern or vast bracket lying in the center of the room, presumably having fallen a long, long time ago from the ceiling above. The party take a breather. It is late afternoon on the 11th of Nachgeheim a few hours before sunset...

 

Sunday, January 4, 2026

The Enemy Within - Session 132

 2/1/26

The Trail of Death

 The party push on up the trail. Going at Norgrim's belaboured pace they are confidant the orcs will stay ahead of them. The mist restricts visibility for the whole day and they camp, still some way behind the orcs, in the forested valley of the Sturmtaal. 

They wake to heavy rain, the mist has cleared to a stormy sky and they can see Karak Skygg in the distance behind them and catch occasional glimpses of the Two Fingers looming out of the forest ahead.
By mid morning they leave the valley of the Sturmtaal and embark on the trail over the hill which should eventually lead to Lindenheim, the route they took in reverse some 2 weeks ago. 

An hour or two up the trail and Amos spots faint, purple wisps of Shyish off to their left. He and Farfordda investigate, finding a sword among the undergrowth (the twin tailed comet carved in the pommel) and signs of a struggle which they follow to a tree, where a corpse slumps in the branches. 

Farfordda climbs up and pushes the corpse out. It is Jakan Trum, the filthy, suspicious trapper they met in Oberholzbek, the body bears hideous gashes to the torso and arms and looks like its been here for at least several days. They find a crude map and a telescope in his pockets, then moments later hear sounds from the trail ahead. 

They just manage to get the horses deeper into the forest in time, with Norgrim calming them as best he can as a party of Orcs come crashing down the hill. One of them shoulders a great beast's head on his back, all are heavily armed and thunder past oblivious to the party. 

They wait a while then leave the corpse and head on. The storm rages all day long. They are not far from the Two Fingers, and thinking to make camp soon when Amos once more spies traces of Shyish drifting through the trees, heavier this time. Once again he, Farfordda and Thindra investigate while the others look after the horses. 

In a clearing they find a shallow cave gouged from a rock face and a scene of carnage. There are signs of struggle all around and the cave contains a number of bodies. There's an orc, several humans and 2 skaven, not to mention the bones and remains of many animals. But the biggest corpse is that of a huge, decapitated and mutated Griffon. Its wings are horrifically seared, almosty burnt off and a gaping hole in its flank is ringed with tiny mouths, reminiscent of the wound on Baron Holzbek. It reeks of corruption, the body also displays corrupted musket shot wounds, as though shot with warpstone.

They leave the grisly scene and push on another mile or so to camp.

The storm eases off to be replaced once more by thick mist. Another fire-less camp. On his shift late in the night Norgrim hears distant drums from back the way they have come. The next morning is cold and clear.

They reach the clearing with the Two Fingers by mid morning, leaving the horses tied up a quarter mile back before they scrambled up the final steep slopes of ancient woodland. The two towers rise from a wide clearing, 100' of ground clear ground surrounds them, and they sit 100' apart. 

One tower is just over 200' tall, and the other partially ruined is about 3/4 of that. White stone covered in ivy and creepers over most of their height, with the lower parts sunk into brambles and bracken. 

They do a circuit of the clearing without leaving the shelter of the trees, inspecting the towers with Jakan's telescope. The ruined tower has an overgrown and empty doorway, the only windows on either tower start more than half way up, there are 3 floors with 2 groups of 2 windows oriented in different directions on each floor. The full tower although complete looks like it may be roofless with vegetation growing from the top, it also features 2 balconies on the top floor, one facing east, the other west, both with what appear to be ivy smothered statues on them. Subtle traces of the winds of magic eddy around the full tower.  

They break the treeline to better investigate and as they do so Farfordda and Amos see a pulse of magic emanate from the full tower. They hear the squawking of birds and shrieks of animals as it passes out into the forest around. As they close in on the towers they see that there is a door on the full tower, flush with the white walls and obscured by vines and brambles. 

Four swarms of tiny bird-things come bursting from the treeline and the party rush for the overgrown entrance to the ruined tower. It is late morning on the 11th of Nachgeheim, cold and clear and 13 days before Geheimnistag...